10 Monsters We Really Want To See In Fallout Season 2 (2024)

Summary

  • The Fallout series has a wide array of monstrous creatures waiting to be adapted for season 2 of the TV show.
  • From fearsome Cazadores to imposing Deathclaws, the show has the potential to introduce iconic and terrifying creatures.
  • Hopefully, season 2 will expand the show's library of monsters, including the Super Mutants, Ghoul Glowing Ones, and Mole Rats.

The Fallout series has no shortage of iconic monsters that Amazon's TV show has yet to adapt, with several notable examples being highly anticipated for season 2. Over the course of the first season, the cast of Fallout had to encounter some truly grotesque and terrifying aberrations lurking within the wasteland, from swarms of radroaches to hulking yao guai and horrific gulpers. But there are still plenty of monstrous life forms from the original games that deserve a live-action incarnation.

Many of the creatures in the Fallout series are the result of intense radiation left over from the bombs that fell, scouring the natural American landscape and twisting its inhabitants into horrible abominations. Others are the result of more intelligent designs, lab-grown genetic monstrosities made possible by scientific tampering or the use of the Forced Evolutionary Virus, an insidious substance capable of forcing drastic changes on living organisms. Hopefully, the upcoming Fallout season 2 can expand the show's library of monsters.

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Fallout: London is a total conversion mod that has changed almost everything in Fallout 4 to give players the closest thing they can get to a sequel.

10 Cazadores

Fearsome flying insects of the Mojave Wasteland

Named after the Spanish word for "hunters", the Cazadores are one of the most fearsome insectoid creatures in the original games. Appearing in Fallout: New Vegas' Mojave Wasteland, the Cazadores are the result of an experiment gone wrong by Big MT, one of the most powerful corporations in the world of Fallout. Looking like giant demonic wasps with a nasty temper, these beasts roam the mountainous areas of the Mojave looking for prey, which they quickly find more often than not.

Cazadores are famous for being among the most difficult monster enemies players can encounter in Fallout: New Vegas. Their swarm tactics and erratic flight patterns can make them difficult to hit, and their deadly damage numbers and venomous attacks make them hit surprisingly hard. With the end of Fallout season 1 implying a trip to New Vegas, it might be very likely that the Cazadores will make their first live-action appearance.

9 Bloatflies

Widespread irradiated pests

10 Monsters We Really Want To See In Fallout Season 2 (2)

Like the Cazadores, Bloatflies are a flying insectoid race of creatures that plague the American wasteland of the Fallout series. Unlike their larger, nastier cousins, the Bloatfly is quite widespread in the series, appearing in almost every game as a bug enemy as prolific as the Radroaches. Also unlike the Cazadores, whose genes were spliced from tarantula hawks in a lab, Bloatflies are "naturally" occurring mutants, the result of centuries of radiation exposure on common horse flies.

Gameplay-wise, Bloatflies aren't much of a threat, content to hover in place and fire their own larvae at human survivors from a distance as poisonous projectiles. However, even the most insignificant of Fallout monsters can be quite deadly if not taken seriously, as proven by Maximus when he's nearly eaten alive within his frozen power armor suit by a swarm of hungry Radroaches. Bloatflies are typically used for their meat in the franchise, both by other monsters and desperate human survivors.

Also unlike the Cazadores, whose genes were spliced from tarantula hawks in a lab, Bloatflies are "naturally" occurring mutants.

8 Deathclaws

The Fallout series' most terrifying creatures

Few monsters in the Fallout series strike fear into the hearts of wasteland survivors quite like the Deathclaws. Designed by the United States military as an alternative to humans in deadly close-combat missions, the Deathclaws were delicately bioengineered to be ferocious killers, using the unassuming Jackson's chameleon as a base. These reptilian apex predators are massive, with devilish curved horns, rows of serrated teeth, and their signature forearm-length claws at the tip of each finger, capable of slicing through even power armor.

After the war, Deathclaws became legendary beasts of the Mojave, with few who encountered them living to tell the tale. Deathclaws also have a great many variants, including the larger, even more fearsome alpha males. In the Fallout TV show, a Deathclaw skull is briefly seen in the season 1 finale, but a living specimen has yet to make it to screen. Considering how iconic and powerful these vicious beasts are in the games, it seems like a no-brainer for Amazon to include them in the second season.

7 Radscorpions

Massive arachnids with a taste for humans

Yet another giant-sized variant of a garden-variety bug, Radscorpions are one of the more dangerous creepy crawlies Fallout survivors have to contend with. Like Radroaches and Bloatflies, Radscorpions are naturally occurring mutants that appear in every Fallout game. They are descended from North American Emperor Scorpions, commonly found in pet stores and wilderness areas across the United States, which explains their numerous populations from East to West coast.

Radscorpions are much bigger than other mutated bugs, making them far more threatening to players. Their sting contains a fast-acting venom that can only be cured with an antidote crafted from the Radscorpions' own glands. Like many other monsters of the franchise, there are a great variety of Radscorpion subspecies, from highly-irradiated glowing radscorpions to the extra-large and deadly Radscorpion queens. With the upcoming desert setting, it may make more sense for season 2 of Fallout to finally show off the arachnid abominations.

6 Super Mutants

Former humans twisted by Forced Evolutionary Virus

The Forced Evolutionary Virus, or FEV, is a substance responsible for the creation of many of the Fallout series' monsters, including the infamous Super Mutants. Humans who survive exposure to FEV become Super Mutants, and were organized into an army by the insidious mutant villain The Master in the very first Fallout game. Though the effects of the FEV typically dulls the intelligence of Super Mutants, they become muscly, green-skinned hulks in exchange, usually hostile to any humans they find.

Like the Deathclaws, Super Mutants only got the briefest of cameos in Fallout season 1, with the hand of what appears to be a Super Mutant briefly falling out from under a white sheet in the Enclave base. The lack of Super Mutants was one of the most surprising omissions of the Fallout show thus far, considering how important they are as not only monsters of the wasteland, but an iconic enemy faction. With any luck, season 2 will give audiences a glimpse of a living, breathing Super Mutant menace.

5 Centaurs

One of the Fallout series' most horrific monster designs

10 Monsters We Really Want To See In Fallout Season 2 (3)

Where the Super Mutants tread, their beloved pets and minions, the Centaurs, are sure to be not far behind. One of the most disturbing enemy designs in the entire series, Centaurs were created by The Master as chimeras of multiple animals and humans mashed together with FEV, resulting in hideous creatures. The Centaurs have roughly human heads attached to armless torsos that stick up from a caterpillar-like body of fleshy limbs, with disgusting tentacles slithering in and out of their horrifying mouths.

Used as a sort of guard dog by the Super Mutants, Centaurs can fling globules of irradiated spit as well as attack with their whip-like mouth tentacles. Interestingly, the Fallout series has thus far given some of the Centaurs' disturbing body horror attributes to the creatures known as Gulpers, which are revealed to also be the product of intelligent design. As disturbing as a Centaur would be to see slithering around in live action, it's too good of an opportunity to pass up for the second season.

4 Spore Carriers

A unique plant-based enemy locked within one of the Vaults

10 Monsters We Really Want To See In Fallout Season 2 (4)

As frequently as the fauna of the Fallout world has shown to be twisted by radiation or genetic meddling, it's rare for the wasteland's flora to be given the same treatment. Plant-based enemies are very common in the Fallout series, but Fallout: New Vegas introduces one such example, the Spore Carriers. Technically, the Spore Carriers are humans who have been infected by a fungal parasite, a deadly lab-grown species that quickly grew out of containment.

Spore Carriers are mostly only found in the Mojave wasteland's Vault 22, a Vault-Tec Vault whose experiment was dedicated to bioengineering plant-based superfoods. One of these experiments resulted in the Spore Carriers, who spread their affliction by hiding among the Vault's foliage before exploding near their victims. Vault 22 has a great chance of appearing as one of the Fallout Vaults that could be introduced in season 2, with the Spore Carriers in tow.

3 Mirelurks

Deadly aquatic beasts inhabiting irradiated bodies of water

10 Monsters We Really Want To See In Fallout Season 2 (5)

As season 1 of the Fallout TV show made clear, the irradiated bodies of "fresh" water that dot the American wasteland often hide its deadliest creatures. One such example of an aquatic beast the Fallout series has shown off before are the Mirelurks. One of the most dramatic mutated species to occur in the franchise without any direct tampering by humans, Mirelurks are amphibious creatures that terrorize the watershed of the post-apocalypse.

"Mirelurk" is actually used as a catch-all term that encompasses all sorts of water-dwelling humanoid monsters, from the crustacean-like Mirelurks of the older games to the more reptilian Mirelurk kings. Interestingly, the mutation of the Mirelurks actually predates the dropping of the atomic bombs, with pre-war corporations' dumping of radioactive chemicals into various bodies of water creating the foul beasts in the first place. With such a variety of appearances, it would be a shame for Amazon's Fallout to miss out on Mirelurks for another season.

2 Ghoul Glowing Ones

Some of the most highly-irradiated monsters around

Season 1 of Fallout introduced the concept of Ghouls, especially through the exploration of Walton Goggins' character, simply called The Ghoul. Once normal humans, Ghouls are made into immortal beings whose flesh slowly rots away, typically transformed by the extreme levels of radiation unleashed by nuclear blasts. Without a constant supply of the drug Rad-Away, Ghouls will eventually devolve into their "feral" counterparts, losing all semblance of human thought to become raging cannibals.

Even among Feral Ghouls, however, there exist extreme cases in which a particularly potent amount of radiation resides within a single being. Enter the Glowing Ones, a subspecies of Feral Ghoul so suffused with nuclear radiation that they literally shed a bright sickly green light. Extremely durable even among their fellow Ghouls and capable of causing radiation poisoning just by sheer proximity, Glowing Ones are a dangerous enemy subtype that would be amazing to see on-screen in season 2.

Even among Feral Ghouls, however, there exist extreme cases in which a particularly potent amount of radiation resides within a single being.

1 Mole Rats

One of the ugliest, but most prolific of Fallout creatures

A giant-sized version of the naked mole rat, Fallout's Mole Rats are huge rodents that infest the entirety of post-war America in the universe. Like their real-life counterparts, Mole Rats follow a unique eusocial structure, burrowing into the Earth and seizing prety with their powerful claws and tusks. The creatures are far from the most dangerous monsters players can encounter in the Fallout games, but considering how populous they are and how frequently they appear, it's a shock season 1 of the series didn't show them off.

Unlike most mutated animals in the series, Mole Rats have been shown to be capable of being domesticated, with select characters keeping the animals as pets. Fallout 3 even features a Mole Rat racetrack as a location, as the residents of the wasteland have grown accustomed enough to the mutant tunnelers to construct sports around them. Like many monsters in the Fallout series, the Mole Rats are also used as a food source in a pinch, making them quite a versatile creature to include in season 2.

10 Monsters We Really Want To See In Fallout Season 2 (2024)
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